This is a highly detailed model of a bike based on an aircraft engine. My fantasy of what such a device could look like. As a motor reference, I found a very detailed Continental W670 motor reference for me, around which I built the rest of the parts.










Tasks from Harmata Studios
Target: to make a low-poly tree model for integration into UE. Payplan: Zbrush, Speedtree, Substance. In UE, the tree reacts perfectly to the wind.































Test task
Model an old carbide lamp using a photo reference, bake a Normal map and an Ambient occlusion map.


The challenge was not accepted, I failed to meet the deadline.
The final asset did not fit the required 5k triangles limit.
The final asset did not fit the required 5k triangles limit.
I have not been able to get it below 8k triangles.
Thanks to wizard @PANTERvision for examples of great typography. I always turn to you for tips.






Traffic regulations
This is a project to create supporting illustrations for traffic rule problems. helping students better understand the rules of the road.
This is a project to create supporting illustrations for traffic rule problems. helping students better understand the rules of the road.
In this project I have created more than 10 unique locations and road systems. City, suburbs, countryside, mountains, etc.
From free assets, created a library of materials and lighting to meet the requirement of each task.
After that, I created more 1000 original road situations in strict accordance with the task of each card.
From free assets, created a library of materials and lighting to meet the requirement of each task.
After that, I created more 1000 original road situations in strict accordance with the task of each card.
The project included images with captions and explanations, as well as videos for complex situations.

Minor designs for single events and festivals.













My work for an online internet design service.
The challenging part of these renderings is creating the masks. I've posted some previews.




A case for creating catalog curtains. I worked with fabric catolgs myself. The textures were created based on my scans of the fabrics.


The main difficulty for these renders is to make masks, many of which had to be pixelized to avoid seams


For this project, I made over 600 renderings of docked renderings.

These renders were made for a furniture facade designer. All textures are made from foil scans. The type of fronts was approved by furniture manufacturers

Several scores of individual components from which the user assembled the desired combination

These renders were created for an online wallpaper builder.
A test case of mobile game development.
This was done as a presentation of the upcoming game.
In this project, I performed as a game designer. My job was to come up with the game mechanics and the overall structure of the project. The task was to come up with a game and present it to the studio.
Геймплей аркадной составляющей представляю себе примерно так: персонаж всегда бежит на камеру, вид фронт. Имитация движения достигается за счет движения мира вокруг персонажа, как будто он бежит по поверхности “вала”. Игровая составляющая состоит в том чтобы уворачивается от препятствий.
Когда игрок по ходу игры встречался с противниками тип игры меняется на пошаговую стратегию. Выход с локации происходит либо после победы(поражения) либо игрок должен дойти до противоположного края карты и это будет считаться бегство.



My experience as a web designer








Example of rigging for a customer's model. Author of the model Giorgi Giorbelidze
Teaser cut
In this task, I had to re-edit the gameplay of any game in order to change the main theme/idea to the set one. I chose a dynamic action movie and mounted it so that the user would have the impression that they were watching a grim horror with survival horror elements.
The game “Order 1812”. 15 sec. long.
The game “Order 1812”. 15 sec. long.
Project is "Super Truck"
These are parts of my work in a group project. It was a test project for an animated series.
Needed some final scenes from finished assets.
My side: rigging / lighting / rendering /
We didn't make it to the final renders. I and other team members made the decision to drop this project.
Needed some final scenes from finished assets.
My side: rigging / lighting / rendering /
We didn't make it to the final renders. I and other team members made the decision to drop this project.


Different Assets created as part of the tasks.


Make a banner, emulation of 3d rendering














My experience in Technical Artist




Working with satrap for 3 years, which is now called "3d look". Unfortunately, I don't have much visual material. The art wasn't there. The project was never intended to be visually impressive. I was involved in creating their actual parametric model of the human figure. There were many iterations, many changes to the end goal. That's all there is to Startup. One of my main goals was to teach the engine how to build geometric meshes correctly. Numerous fixes and improvements to the machine learning results.